THANKS TO YOU, WE JUST PASSED £1,000 MARK! // 因為有你/妳們，我們過千元大關！
Thanks to those who have pre-ordered, donated, and shared, we have officially passed the £1,000 mark! We still have some way to go, but this is a big milestone for us!
Also to mention that our ‘CD Bundle’ have sold out, but you will still be able to order the Tote Bag/Vinyl Stickers separately if you wish!
順便要在這裡跟各位說一下目前限量十份 ‘CD Bundle‘ 已經完全售出，但想要手提袋以及貼紙的朋友還是可以用加購的方式預購喔！
We would like to update you something regarding our campaign goal. As a campaign that has been supported by Crowdfunding Creativity, a mentorship program from Creative Scotland and Paved With Gold. If you help us reach our goal, Lillian will be awarded 25% of the goal amount (£6,000) from Creative Scotland to make this project a reality.
我們想在這裡跟所有的朋友們說一下，由於這個預購募資計畫受到了 Crowdfunding Creativity 的協助，一個由 Creative Scotland 以及 Pave With Gold 促成的獨立創作者培育計畫。如果大夥們能幫助 Lillian 達到募資門檻的話，Creative Scotland 將會額外贈與 Lillian 目標門檻（ £6,000 ）之 25% 做為實現 Lillian 的補助。
We are also very excited to let you all know that, we will be pressing our Limited Double Disc LPs in the style of Marble, but regarding it’s color, we will keep reveal that when we get our hands on the test press!
我們也非常高興的在此跟各位 Lillian 之友們透露，我們的限量 LP 將會以彩膠的方式呈現，至於顏色呢，將會在試壓過後跟各位揭曉喔！
If you still haven’t seen our KICKSTARTER page,
make sure to visit via the link below!
CREATIVE STORIES CORNER
Here at LILLIAN Headquarter we love every little creative things, and sometime we just can’t help but wanting to share them, and here it is…
在 LILLIAN 總部的我們熱愛任何有待有創意的東西，只要遇到了有想法，具有獨特創意的作品我們就會忍不住想要分享⋯
“RAZ is a word derived from ‘Rock’ and ‘Jazz’ - a fragment of what the band’s music is like.”
“RAZ 的名字來自 ’Rock‘ 以及 ‘Jazz‘ 的組合 - 反映出一部份樂團的作品。“
Hailing from Colchester, Essex. RAZ is a band that blends different genres of music into their works, mostly instrumental but not limited to. They tells stories through their sound.
Without limitations from musical genre, and taking influence from different cultural backgrounds, RAZ uses these to their advantages to express themselves, and this is also evident in their music video’s visual storytelling, particularly in the case of 'Candle Light’, where they employed color to express a narrative.
The band often discuss how to use their music to paint pictures in people's imaginations – to allow their audiences to construct a narrative without it being explicitly asserted through their own verbal and lyrical delivery, all the while challenging the boundaries of music as we know it to create something new, exciting and enjoyable with no language barriers.
CLICK HERE to learn more about ‘Candle Light‘ and some creative thinking behind their works!
不受曲風的限制，同時利用不同人文背景，RAZ 利用這些元素盡情的表現自己。這些也能透過他們的音樂錄影帶看到，特別是 ‘Candle Light‘，利用了顏色去帶出故事。
RAZ 致力於用他們的音樂去帶出聆聽者的想像力 - 不去刻意使用歌詞，人聲去畫出故事劇情，而是邀請聆聽者自己去構造出一個故事，一個沒有語言隔閡的音樂故事體驗。
點擊這裡來一探 ‘Candle Light‘ 製作構思以及其他的創意和想法。
#002 Friend of LILLIAN - Squirrel
#002 LILLIAN 之友 - Squirrel
As part of the ‘Crowdfunding Creativity 2018‘, we were selected amongst some of the most exciting projects happening in Scotland! And we would like to dedicate this column to these amazing projects!
身為 ‘Crowdfunding Creativity 2018’ 眾多特色企劃中的一份子，我們想要藉這個專欄來分享一下這些同樣富有豐富創意的專案！
About // 關於
At Format15, The creator Tom Sudall (Astral Peace) have been working on a new game that is suitable for all ages. A tactical game of foraging created with help from Catriona Ross. Tests have shown it rating 8.7 on the fun scale!
來自 Format15 工作室的負責人湯姆・索多爾製作了一個適合全年齡的桌遊。一個關於’覓食’的策略遊戲，目前被評為有 8.7 分的娛樂指數！
Squirrel // 松鼠
A hand crafted game that can be enjoy by all ages alike.
Q. First we'd like to congratulate you, what a great hit of a project! Would you like to tell those who are new to 'Squirrel' what it's all about?
首先我們想要恭喜‘松鼠’在釋出後所得到的巨大迴響！可以跟那些還不認識 ‘松鼠‘ 這款遊戲的朋友們介紹一下它嗎？
Squirrel is a pocket game for 2 players. It's short (about 3 to 5 mins playing time) and very sweet (two little wooden squirrels for counters) and it's tiny too (small enough to sit in your palm). I screen print, cut and assemble all of the card components in Squirrel so it is hand crafted by me.
The aim of Squirrel is to forage for acorns hidden on the underside of cards. All of the cards appear as green leaves at the start but are gradually flipped to reveal their brown underside over the course of the game. The game ends when the last leaf turns brown and the winner is the Squirrel with the biggest store of acorns. The twist is that a Squirrel who's store has become too big risks losing acorns to their opponent.
Q. Can you tell us a little more about where you got the idea from, and what inspired you to make the game?
The idea for Squirrel arose from being a parent. I have 4 children, most of them now grown. This experience taught me that many children's games can get old very quickly! I wanted to make a game that could be enjoyed by youngsters and their adults, with enough luck for very young children to stay in the game but enough bite for adults to keep engaged without drifting back to their phone.
Q. Any future plans for Squirrel after your campaign?
As for the future, the success with crowdfunding has taken me by surprise so I may need to rethink a little. I had always planned for Squirrel to be the first in a limited series of pocket games themed around foraging. I have another forager game in the wings which is close to completion and 2 other games are in earlier stages of development. I'd like to continue making these hand crafted versions but if the demand keeps up I may need to look into a factory made version.
說到未來的計畫，由於目前眾籌的廣大反響讓我有點稍微不知所錯，所以我有可能需要重新思考一下 Squirrel 未來的走向。因為當初在設計 Squirrel 的時候是打算將其作為“覓食”系列的第一作，並且以限量的方式釋出。目前以“覓食”為主題的第二作也接近完成了。
Squirrel’s KICKSTARTER Campaign is currently live till 12th of April, so if you like what you read here, make sure to check it out, and support them!
Squirrel 的募資計畫目前正在進行中，也將會持續至四月 12 日，如果您喜歡您所讀的內容，請前往募資頁面參觀，也給予他支持喔！